Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Western Air Temple
Point of Interest
Details
Coordinates | (150, 306) |
Description
The Western Air Temple serves as the main operational base for the New Air Nation, established by Tenzin as a refuge and training ground for airbenders. Its unique inverted architecture and remote location provide a strategic advantage for leadership coordination, airbender schooling, and semi-nomadic supply drops.
Appearance
The temple features soaring spires and open-air platforms, with intricate carvings depicting the history of the Air Nation. The interior is filled with training areas, meditation spaces, and communal halls, all designed to harness the power of the wind.