Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
You lash out with a whip of flame, scorching one target within melee reach. The flames flicker wildly, and characters nearby may feel the heat and see the light. At higher levels, the flames grow stronger, potentially igniting your foe and pushing them back. Scaling: 2nd level slot: 3d6 fire damage 3rd level slot: 4d6 fire damage + ignite (DC 14 Dex save or 1d6 fire damage/turn for 2 turns) 4th level slot: 5d6 fire damage + ignite + push 10 ft. (no save) 5th level slot: 6d6 fire damage + ignite + push + 10 ft. dim light radius
Spell Details
Level | 1 |
Range | 5 |