Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
You summon a blazing wall of fire that blocks passage and burns those who pass through it. Creatures that end their turn within 5 feet of the wall must make a Dexterity saving throw or take 4d6 fire damage. The wall lasts for 1 minute and provides bright light in a 20-foot radius. Scaling: Damage increases by 1d6 for each slot level above 4th.
Spell Details
Level | 4 |
Range | 60 |