Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
By channeling your chi through slow, fluid movements, you pull nearby water into motion or generate a small stream of moisture from the air or your own body. You may manipulate up to 3 gallons of water per player level within range, guiding it through the air in strands or whips. You can condense light humidity or create a small puddle (cup-sized) in dry environments (but not deserts). You can move, freeze, or melt water at touch-range. This spell may be used to splash or distract foes, snuff out flames, clean surfaces, or shape basic ice tools. Combat creativity includes blinding enemies, freezing objects, interacting with water-based puzzles, and aiding stealth.
Spell Details
Level | 0 |
Range | 30 |