Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
A focused twister erupts around a target, creating a swirling cage of wind. One creature must make a Strength saving throw or be lifted into a 20 ft-high wind cage for up to 1 minute (concentration). While inside, they are restrained, blinded by dust, and cannot escape unless they pass a Strength check (DC = Spell Save) at the end of each turn. They take 2d10 bludgeoning damage per turn while restrained.
Spell Details
Level | 6 |
Range | 60 |