This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
Using refined chi control and acute earth sensitivity, you exert your will over processed metal. You can manipulate simple or thin metals as though they were clay, shaping, warping, or moving them. You can perform the following within range for 10 minutes (concentration): Reshape Metal Objects: Slowly twist or reshape up to a 5 ft cube of metal (e.g., bend bars, shape shackles, twist a blade, reseal doors). You can’t create delicate mechanisms (e.g., locks, gears). Restrain or Free: If metal is binding or caging a creature (chains, cells), you may use your action to open or twist the metal apart. Offensive Use: You may animate a piece of nearby scrap metal or part of your armor to perform a minor attack or shove. Make a ranged spell attack for 2d6 bludgeoning or slashing damage. If the metal is magical or extremely dense (e.g., platinum alloys, enchanted armor), the DM may require a successful Arcana check (DC 15–18) to affect it.
Level | 3 |
Range | 60 |