Fantasy
This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Author's Note: ATLA W FRANZ (Heavy WIP)
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Description
Forming a high-pressure whip of water, you lash at a target creature. On a failed Dexterity save, the target takes 2d10 bludgeoning damage and is pulled 10 feet in a direction you choose. On a successful save, they take half damage and aren't moved. You can also use this spell to pull small unsecured objects (up to 25 lbs) into your hand.
Spell Details
Level | 1 |
Range | 30 |