AUREA NOX world illustration - Dystopian theme
Dystopian

AUREA NOX

Y
YANLEI

AUREA NOX, a post-modern triadic creed society dystopia, sprawl of power, decadence, and suffering.


Author's Note: Disclaimer: Basically Complete (around 98% ill say). This is 80% AI-generated and English is not my native language, so im sorry in case 😢 🥲 (images) — What will you find here (if i can count): 78 POIs. (Areas and POIs have placeholder images for now). 114 NPCs. 18 Factions. 43 Classes. 9 Races. Whats currently missing: I. An actual (cadastral) map II. Insert Characters into Factions III. Monsters? IV. Items? VI. Spells? (Ehh not really) VII. More Classes? What I used: ChatGPT, DeepAI Image Generator (placeholder). Also, if you want, check my other (first) world! play.fables.gg/worlds/01959bf5-9059-74a4-a78d-c1706d0e854c Ive also started to stream the creation of the map on Twitch. If you want to check me out on how i work or just want to hmu, give me some ideas and advice, share any critique, id appreciate it, tysm for reading til here! HF 👽— https://twitch.tv/vi_yanlei_xv Thanks for reading, hf!
Played38 times
Cloned8 times
Created
15 days ago
Last Updated
7 days ago
VisibilityPublic
ZERO/POINT Agency
ZERO/POINT Agency
Point of Interest
Details
Coordinates(1535, 4488)
Description

ZERO/POINT serves as both a syndicate headquarters and a mercenary proving ground, built by and for living augmentation experiments, bounty-hunters, and freelance organ-reclaimers. While nominally licensed by Hemicrust trade authorities, its true allegiance lies with Zeron “Zero” Veyr”, who enforces internal law with absolute finality. It offers contracts, augmentation deals, blood-market bounties, and combat simulations designed to test and reshape the evolution of its members. The agency accepts jobs from across all Zones—provided the client pays in flesh, neural tax, or elite Favor Credentials.

Appearance

The exterior resembles an angular obsidian fortress wrapped in shifting holo-skins, displaying faces of former bounties and current high-tier contracts. The main entrance is flanked by mechanized statues of former syndicate members—each died during failed hunts, and each statue plays a looping moment of their last breath in auditory whispers. Inside, the lobby is a blood-slicked metallic atrium, lined with bounty terminals, interactive nerve-mirrors, and skinned neural signature maps that twitch when enemies pass too close.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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