
Clockpunk
Humans and animals use Clockwork and gears for thier weapons and enhancements.
Played | 2 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 7 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
The Rusty Clockman is a sentient construct, a remnant of a long-lost civilization, powered by a mysterious energy source. It wanders the ruins of its creators, seeking to repair its broken mechanisms and restore its former glory.
Details
Size | Medium |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Clockwork Repair
The Rusty Clockman can attempt to repair itself, regaining 2d8 hit points.
Rusty Blade
The Rusty Clockman attacks with a jagged blade, dealing 1d10 slashing damage.
Time Warp
Once per day, the Rusty Clockman can manipulate time, allowing it to take an additional action on its turn.