Avatar: The Last Airbender (version 0.8) world illustration - Elemental theme
Elemental

Avatar: The Last Airbender (version 0.8)

B
Backlash84

The world from the "Avatar: The Last Airbender" series. Just a fun little project I'm working on.


Author's Note: Still in construction. I have the map finished (54 locations), but intend to add all the races, classes, NPCs, "spells", and potentially all items from the show. I will not be creating classes for organizations such as the Kyoshi warriors. That sort of thing will be allocated to the sub class. Items marked (C) are cannon, (N) for non cannon. Non cannon items are items that while not explicitly shown in the series, likely exist in that world. All information shamelessly copy/pasted from https://avatar.fandom.com/wiki/Avatar_Wiki A homebrew I'm using. https://www.gmbinder.com/share/-NSelKTwd-b2pWS3eUYW Update to version 0.2! 115 spells added. Update to version 0.3! Added the core characters of the first season! Update to version 0.4! 80 items from the show added! Update to version 0.5! Over 100 items from the show, marked (C) for cannon. Update to version 0.6! Added 64 non cannon (N) items. I have yet to adjust their descriptions to make them fit into the universe better. I am considering MAYBE remaking the images in AI to better fit the cartoon style of Avatar. That would be a pain in the ass, but I MIGHT do it. Update to version 0.7! Started generating images in the Avatar art style for all items. Update to version 0.8! 12 factions added, and a ton of items.
Played81 times
Cloned16 times
Created
43 days ago
Last Updated
2 days ago
VisibilityPublic
Tentacle Grasp
Level 4
Tentacle Grasp

Description

Waterbending Technique. Requires Water to be in the vicinity. Six long squirming tentacles of water fill a 20-foot square on ground that you can see within range. The tentacles turn the ground in the area into Difficult Terrain, and creatures entering or starting their turn there must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and become Restrained until the spell ends. Restrained creatures take additional damage at the start of their turn and can attempt to escape using a Strength or Dexterity check against your spell save DC.

Spell Details
Level4
Range90
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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