Aveloria world illustration - High Fantasy theme
High Fantasy

Aveloria

R
Regiiina

Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.


Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
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12 days ago
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Cradle of Ash

Cradle of Ash

The Cradle of Ash is a desolate area at the edge of the Ashen Wastes, where the ground is covered in fine gray ash that swirls with the wind. At its center, a lone blackened tree stands, a remnant of a fallen star that struck the earth, surrounded by half-buried bones and melted stone, marking a site of both miracles and monsters.

Crownfields

Crownfields

The Crownfields are a haunting expanse surrounding Solvane, once fertile farmlands now marred by the scars of war and neglect. Twisted vineyards and crumbling estates rise from the misty hills, remnants of a prosperous past abandoned by lords seeking refuge in the capital. Bandits, exiled mages, and rogue inquisitors roam the shattered villages, preying on the desperate. Beneath the surface, forgotten catacombs and battlefield graves seep ancient magic into the soil, poisoning crops and summoning restless spirits from their eternal slumber.

Daggerwood

Daggerwood

Once a royal hunting ground, the Daggerwood is now a dense, thorn-choked forest where towering trees block out the sun. Strange flickering lights dance between the trunks at night, and whispers of twisted beasts haunt the air, making it a place of fear and abandonment.

Lantern Vale

Lantern Vale

The Lantern Vale is a windswept valley located far to the south, where small villages uphold ancient traditions and worship forgotten gods. At night, glowing lanterns illuminate the roads, warding off spirits that wander the hills, while beneath the surface, old magic stirs, and strange omens are shared by the firesides, making outsiders feel unwelcome.

Mourning Hills

Mourning Hills

The Mourning Hills rise east of the Shattered Plains, characterized by mist-choked slopes and ancient battlefields. Rusted weapons and broken banners pierce the earth like grave markers, while ghostly figures wander at dusk, reenacting the wars that damned them.

Shaelmar Swamps

Shaelmar Swamps

The Shaelmar Swamps are a vast, eerie expanse of black water and gnarled trees, shrouded in a thick, choking mist. Ancient ruins, remnants of lost empires, slowly sink into the muck, while restless spirits and old curses haunt the land, making it a place few dare to traverse.

Solvane

Solvane

Solvane, the capital of Aveloria, is a city of stark contrasts, where gleaming spires and marble halls conceal the corruption of its rulers. The air is thick with the scent of salt and decay, as the grand cathedrals loom over the blackened sea, their bells tolling ominous warnings that echo through the streets.

The Ashen Wastes

The Ashen Wastes

The Ashen Wastes are a desolate expanse of gray sand and scorched stone, remnants of a once-fertile land ravaged by ancient celestial wars. The howling winds echo the voices of the lost, while buried relics of immense power and slumbering horrors lie hidden beneath the dunes, waiting to be unearthed.

The Bleeding Stones

The Bleeding Stones

A jagged cluster of crimson-streaked rocks that jut like broken teeth from the earth. Rainwater runs red through the cracks, staining the soil year-round, and local superstition claims the stones mark a battlefield where an ancient betrayal took place, with the ground itself remembering the blood spilled. At night, the stones are said to whisper the names of the dead.

The Broken Coast

The Broken Coast

The Broken Coast is a treacherous stretch of jagged cliffs and black-sand beaches, relentlessly battered by storms. Shipwrecks litter the shore, their skeletal remains jutting from the surf, while ancient, crumbling watchtowers stand as silent sentinels against the horrors that once rose from the sea.

The First City

The First City

Once a radiant city blessed by the Holy Six, The First City now lies in ruins, shrouded in blackened forests and an eerie mist. Time frays in this cursed wasteland, where monstrous creatures lurk beneath shattered temples and broken spires, guarding ancient vaults filled with remnants of forgotten gods and sleeping horrors.

The Howling Marsh

The Howling Marsh

The Howling Marsh is a vast, flooded expanse filled with twisted reeds and gnarled trees that rise from dark, stagnant waters. The air is thick with mist, and the eerie sound of distant wailing echoes through the landscape, hinting at the ancient, half-sunken temples that rot beneath the mire, where forgotten gods await offerings. Travelers often report seeing creatures with pale eyes lurking at the water's edge, ever watchful for the unwary.

The Lowlands

The Lowlands

The Lowlands is a vast, misty expanse crisscrossed by winding rivers and dotted with numerous villages. Once a hub of trade and bountiful harvests, it now suffers under the weight of heavy Church taxes and a pervasive atmosphere of fear. Banditry, witchcraft, and whispers of rebellion lurk in the shadows of crumbling inns and lonely crossroads, while the villages, though resilient, are haunted by the encroaching darkness that coils just beyond the flickering lanterns.

The Shattered Plains

The Shattered Plains

The Shattered Plains are a vast, cracked landscape surrounding the ruins of the First City, filled with jagged monoliths and half-buried relics from a cataclysmic war. Strange storms sweep through, carrying maddening whispers and visions that distort reality, making the area perilous for any who dare to traverse it.

Thornmere

Thornmere

The Thornmere is a vast, mist-shrouded lake with dark, still waters entangled by thorny vines lurking just below the surface. Numerous eerie islands dot the lake, and at night, mysterious lights dance across the water, enticing the unwary to their doom, while whispers of a curse binding the souls of the drowned echo from the depths.

Veilwood

Veilwood

The Veilwood is a dense, shadowed forest where sunlight barely pierces the thick canopy. Trees twist into unnatural shapes, and ancient runes glow faintly on stones half-swallowed by moss, hinting at the forest's ancient magic. Legends say the Veilwood is alive, protecting secrets too dangerous for mortal hands, and travelers who stray from the hidden paths vanish, claimed by the forest’s will.

Whispering Hollow

Whispering Hollow

The Whispering Hollow is a sunken grove characterized by a few twisted, blackened trees and a dark, still pool at its center. The air is unnaturally cold, and it is said that a single word spoken here can alter fate or doom the speaker forever.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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