
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range70 - 100 (Avg: 85)
AC15
XP1800
Description
False Light Revenants are spectral sailors who take on the appearance of friends or loved ones, using their hauntingly familiar forms to lure unsuspecting victims to their doom. They are known to beckon from the shores or appear in the mist, leading their prey into treacherous waters or over jagged rocks.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Common, Aquan |
Defenses
Armor Class | 15 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Luring Call
The False Light Revenant emits a haunting melody that can be heard up to 300 feet away. Each creature that hears the call must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute, moving towards the revenant.
Spectral Grasp
The revenant reaches out with a ghostly hand to grasp a target within 30 feet. The target must succeed on a DC 15 Strength saving throw or take 3d8 necrotic damage and be pulled 10 feet closer to the revenant.