
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP1800
Description
Deep Maw Spawn are eyeless monstrosities that emerge from the dark caverns below, driven by an insatiable hunger for warm, living creatures. Their grotesque forms are a blend of sinewy muscle and jagged teeth, making them terrifying predators in the depths.
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Undercommon |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.
Gnash
The Deep Maw Spawn makes two bite attacks. If both attacks hit the same target, the target must succeed on a DC 15 Constitution saving throw or take an additional 3d6 necrotic damage.