
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
Hollow Ones are shadowy, amorphous entities that emerge from the very fabric of the land at night. They drain warmth and memories from the living, leaving behind a chilling emptiness.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Draining Touch
The Hollow One reaches out to touch a creature within 5 feet, dealing 3d6 necrotic damage and reducing the target's maximum hit points by the same amount until they finish a long rest.
Memory Drain
The Hollow One targets one creature it can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or lose one memory of the DM's choice, which can affect their behavior or knowledge.