
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range80 - 90 (Avg: 85)
AC14
XP1800
Description
Drowned Revenants are the waterlogged corpses of sailors who clung to life even in death. They haunt flooded streets at night, seeking to drag the living into the depths of the sea, driven by a relentless desire for revenge against those who abandoned them.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 14 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Drowning Grasp
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be grappled (escape DC 15). While grappled, the target is restrained and takes 10 (3d6) necrotic damage at the start of each of its turns.
Haunting Wail
The Drowned Revenant emits a chilling wail. Each creature within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.