
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
Ashwalkers are malevolent spirits of the forest, cursed to wander the charred remains of their once-vibrant home. They ignite anything they touch, leaving a trail of destruction and cinders in their wake.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Cinder Cloud
The Ashwalker releases a cloud of ash in a 15-foot radius. Creatures in that area must succeed on a DC 15 Constitution saving throw or be blinded until the end of their next turn.
Ignite Touch
Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 4) fire damage, and the target must succeed on a DC 15 Dexterity saving throw or catch fire, taking 5 (1d10) fire damage at the start of each of its turns until it or another creature uses an action to put it out.