Aveloria world illustration - High Fantasy theme
High Fantasy

Aveloria

R
Regiiina

Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.


Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played20 times
Cloned0 times
Created
14 days ago
Last Updated
1 days ago
VisibilityPublic
Ashwalker
CR 5Medium Undead
Ashwalker
HP Range75 - 95 (Avg: 85)
AC15
XP1800

Description

Ashwalkers are malevolent spirits of the forest, cursed to wander the charred remains of their once-vibrant home. They ignite anything they touch, leaving a trail of destruction and cinders in their wake.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class15
HP Range75 - 95 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Cinder Cloud

The Ashwalker releases a cloud of ash in a 15-foot radius. Creatures in that area must succeed on a DC 15 Constitution saving throw or be blinded until the end of their next turn.

Ignite Touch

Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 4) fire damage, and the target must succeed on a DC 15 Dexterity saving throw or catch fire, taking 5 (1d10) fire damage at the start of each of its turns until it or another creature uses an action to put it out.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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