
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC15
XP700
Description
Hedge Wights are malevolent spirits that manifest as twisted figures of thorns and decaying fabric, embodying the wrath of nature against those who disrespect the land. They are relentless hunters, seeking to punish those who defy ancient pacts with the natural world.
Details
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Understands Common and Sylvan but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Thorn Slash
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Withering Grasp
The Hedge Wight targets one creature it can see within 30 feet. The target must succeed on a DC 13 Constitution saving throw or take 14 (4d6) necrotic damage and have its maximum hit points reduced by the same amount until it finishes a long rest.