
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Marrow Nobles are the vengeful spirits of once-great lords, now reduced to rotting phantoms. They wander the ruins of their former domains, driven by an insatiable desire to reclaim their lost power by stealing the bodies of the living.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Common, Infernal |
Armor Class | 15 |
HP Range | 80 - 100 (Avg: 90) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Possess Body
The Marrow Noble targets a humanoid within 30 feet. The target must succeed on a DC 16 Charisma saving throw or be possessed by the Marrow Noble for 1 minute. While possessed, the target is incapacitated and the Marrow Noble can control its actions.
Spectral Grasp
The Marrow Noble reaches out with a ghostly hand, making a melee spell attack against a creature within 10 feet. On a hit, the target takes 3d8 necrotic damage and must succeed on a DC 16 Constitution saving throw or have their maximum hit points reduced by an amount equal to the damage taken.