
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC16
XP3900
Description
Ashcrowned Revenants are the tormented spirits of warriors who perished defending their kingdom. Bound to their charred armor, they rise as smoldering undead, eternally guarding the ruins of their once-great realm.
Details
Size | Medium |
Type | Undead |
CR | 7 |
XP | 3900 |
Languages | Understands the languages it knew in life but cannot speak. |
Defenses
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ashen Aura
Each creature that starts its turn within 10 feet of the Ashcrowned Revenant takes 5 (1d10) fire damage.
Flame-imbued Strike
Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) slashing damage plus 7 (2d6) fire damage.
Revenant's Resilience
When reduced to 0 hit points, the Ashcrowned Revenant can make a DC 15 Constitution saving throw. On a success, it drops to 1 hit point instead.