
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range70 - 85 (Avg: 78)
AC15
XP2300
Description
Bloodshard Wraiths are malevolent spirits bound to the ancient chains of the Monolith, cursed to guard their prison by feeding on the life force of the unwary. They flicker in and out of visibility, striking swiftly before dissipating into a mist of crimson, leaving only dread in their wake.
Details
Size | Medium |
Type | Undead |
CR | 6 |
XP | 2300 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 70 - 85 (Avg: 78) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blood Drain
Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 27 (5d10) necrotic damage, and the wraith regains hit points equal to half the necrotic damage dealt.
Crimson Mist
The wraith can vanish into a cloud of crimson mist, becoming invisible until it attacks or until the end of its next turn.