
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
Marsh Sirens are ethereal beings that haunt the murky waters of swamps and marshes. Their haunting melodies lure unsuspecting travelers to their doom, drowning them in the depths of their watery domain.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Common, Aquan |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Drowning Embrace
A charmed creature that ends its turn within 5 feet of the Marsh Siren must succeed on a DC 16 Strength saving throw or be pulled underwater, taking 3d6 drowning damage.
Luring Song
The Marsh Siren sings a haunting melody. Each creature within 300 feet must succeed on a DC 16 Wisdom saving throw or be charmed and drawn towards the siren, moving directly towards it on its next turn.