Aveloria world illustration - High Fantasy theme
High Fantasy

Aveloria

R
Regiiina

Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.


Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played20 times
Cloned0 times
Created
14 days ago
Last Updated
1 days ago
VisibilityPublic
Marsh Siren
CR 5Medium Undead
Marsh Siren
HP Range75 - 95 (Avg: 85)
AC15
XP1800

Description

Marsh Sirens are ethereal beings that haunt the murky waters of swamps and marshes. Their haunting melodies lure unsuspecting travelers to their doom, drowning them in the depths of their watery domain.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesCommon, Aquan
Defenses
Armor Class15
HP Range75 - 95 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Drowning Embrace

A charmed creature that ends its turn within 5 feet of the Marsh Siren must succeed on a DC 16 Strength saving throw or be pulled underwater, taking 3d6 drowning damage.

Luring Song

The Marsh Siren sings a haunting melody. Each creature within 300 feet must succeed on a DC 16 Wisdom saving throw or be charmed and drawn towards the siren, moving directly towards it on its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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