
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range70 - 80 (Avg: 75)
AC15
XP1800
Description
Pillarwraiths are ethereal spirits that haunt the Bleeding Pillar, drawn to the life force and memories of the living. They are cursed beings, forever drifting in search of sustenance, leaving a trail of despair in their wake.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Common, Abyssal |
Defenses
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Life Drain
Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 27 (5d10) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or lose 1d4 from its maximum hit points until it finishes a long rest.
Memory Siphon
The Pillarwraith targets one creature it can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or lose one memory of the Pillarwraith's choice, which can be restored only by a greater restoration spell.