
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP1800
Description
Bloodwrought Horrors are grotesque amalgamations of flesh and bone, animated by the dark magic of cursed bloodwaters. They are driven by a primal instinct to attack any living creature that disturbs their restless slumber, making them a terrifying presence in the dark corners of the world.
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blood Drain
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken.
Multiattack
The Bloodwrought Horror makes two attacks: one with its Slam and one with its Blood Drain.
Slam
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.