
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC16
XP1800
Description
Gatewatchers are twisted amalgamations of metal and bone, remnants of their former glory as defenders of the gates. They are driven by a relentless duty to protect their domain, attacking any intruders with a cacophony of screeches and deadly projectiles.
Details
Size | Large |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blade Hurl
The Gatewatcher hurls a broken blade at a target within 60 feet. Make a ranged attack roll. On a hit, the target takes 2d10 piercing damage.
Screech of Rust
The Gatewatcher emits a terrifying screech that can be heard up to 300 feet away. All creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.