
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
Fountborn Horrors are grotesque, fleshless entities that roam the land, driven by a dark curse that fuels their existence. Their very presence instills dread, as they inflict wounds that resist natural healing, leaving their victims vulnerable and weakened.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blood Drain
The Fountborn Horror targets one creature it can see within 5 feet of it. The target must succeed on a DC 15 Constitution saving throw or take 21 (6d6) necrotic damage, and the Fountborn Horror regains hit points equal to the damage dealt.
Cursed Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage. The target must succeed on a DC 15 Constitution saving throw or suffer a wound that cannot be healed naturally until a remove curse spell is cast.