
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Spire Revenants are broken, faceless beings that crawl along the jagged exterior of the Spire, leaving a trail of despair in their wake. Their presence saps the will of those nearby, making even the bravest adventurers hesitate before engaging them.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Aura of Despair
Any creature that starts its turn within 10 feet of the Spire Revenant must succeed on a DC 15 Wisdom saving throw or have disadvantage on attack rolls and ability checks until the start of its next turn.
Crawling Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Spirit Drain (Recharge 5-6)
The Spire Revenant targets one creature it can see within 30 feet. The target must succeed on a DC 15 Constitution saving throw or take 27 (6d8) necrotic damage, and the Revenant regains hit points equal to the damage dealt.