Aveloria world illustration - High Fantasy theme
High Fantasy

Aveloria

R
Regiiina

Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.


Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played20 times
Cloned0 times
Created
14 days ago
Last Updated
1 days ago
VisibilityPublic
Hollow Drowned
CR 3Medium Undead
Hollow Drowned
HP Range40 - 50 (Avg: 45)
AC12
XP700

Description

Hollow Drowned are the restless spirits of those who perished in watery graves, eternally wandering the flooded ruins. They are drawn to the living by the sounds of breathing or footsteps, seeking to drag them into the depths of despair.

Details
SizeMedium
TypeUndead
CR3
XP700
Languagesunderstands Common but cannot speak
Defenses
Armor Class12
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Drowning Grasp

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or be grappled (escape DC 13). While grappled, the target is considered to be drowning.

Haunting Wail

The Hollow Drowned emits a chilling wail. Each creature within 30 feet must succeed on a DC 13 Wisdom saving throw or be frightened until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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