
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1600
Description
The Fenwatch Phantoms are spectral soldiers bound to the ruins of an ancient battlefield, eternally marching through the murky swamps. They are driven by a relentless duty to protect their domain, attacking any intruders with a fierce, unyielding zeal, unable to discern friend from foe.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1600 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Haunting March
The phantom can move through the swamp without hindrance, and any creature that starts its turn within 10 feet of the phantom must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Spectral Blade
The Fenwatch Phantom attacks with a ghostly blade, dealing 2d8 necrotic damage on a hit.