
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1600
Description
Millhaunts are spectral entities bound to the remnants of the machinery that caused their demise. They are cursed to relive their final moments, unleashing their rage upon any who disturb their haunting grounds.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1600 |
Languages | Common, understands the languages it knew in life |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Haunting Reenactment
The Millhaunt conjures an illusory scene of its death, forcing all creatures within a 30-foot radius to make a DC 15 Wisdom saving throw. On a failed save, creatures are frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns.
Spectral Strike
The Millhaunt reaches out with a ghostly hand, dealing 3d8 necrotic damage to a target within 10 feet. On a hit, the target must succeed on a DC 15 Constitution saving throw or have their maximum hit points reduced by an amount equal to the damage taken.