
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1600
Description
Whisperlurkers are shadowy aquatic predators that use their ability to mimic familiar voices to lure unsuspecting prey to the water's edge. Once their victims are close enough, they strike with deadly precision, dragging them into the depths.
Details
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1600 |
Languages | Undercommon |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Mimicry
The Whisperlurker can mimic the voices of any creature it has heard, allowing it to lure victims with familiar sounds. Creatures that hear the mimicry must succeed on a DC 15 Wisdom saving throw or be drawn to the Whisperlurker's location.
Shadow Strike
The Whisperlurker attacks with its shadowy tendrils, making a melee attack that deals 2d8+4 necrotic damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or have their maximum hit points reduced by an amount equal to the damage taken.