
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range70 - 80 (Avg: 75)
AC14
XP1800
Description
Weeping Ones are malevolent spirits that dwell beneath the willows, drawing strength from the sorrow and exhaustion of those nearby. They rise when their victims are at their weakest, seeking to consume their life force and spread despair.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Common, Abyssal |
Defenses
Armor Class | 14 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Life Drain
The Weeping One reaches out to a creature within 5 feet, draining their life force. The target must make a Constitution saving throw, taking 3d8 necrotic damage on a failed save, or half as much on a successful one. The Weeping One regains hit points equal to the damage dealt.
Sorrowful Wail
The Weeping One emits a haunting wail that causes all creatures within 30 feet to make a Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns.