
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range10 - 20 (Avg: 15)
AC14
XP700
Description
Greybriar Blights are twisted, semi-plant creatures that emerge from the earth, driven by a malevolent urge to spread disease and decay. They are often found in fields and overgrown areas, where they infect the land and its inhabitants with their blight.
Details
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 14 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blight Aura
All creatures within 10 feet of the Greybriar Blight must succeed on a DC 13 Constitution saving throw at the start of their turn or take 5 (1d10) necrotic damage and be poisoned until the end of their next turn.
Sickening Touch
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.