
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range80 - 90 (Avg: 85)
AC15
XP1600
Description
Shrinebound Guardians are ancient protectors of sacred sites, emerging from the earth to defend their shrines against intruders. They are relentless in their duty, using their natural abilities to ensnare and incapacitate those who show disrespect.
Details
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1600 |
Languages | Understands Sylvan but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Rooted Strike
The Guardian slams its root-wrapped fists into the ground, creating a shockwave. All creatures within a 10-foot radius must make a DC 15 Dexterity saving throw, taking 3d8 bludgeoning damage on a failed save, or half as much on a successful one.
Vine Snare
The Shrinebound Guardian lashes out with its living vines, attempting to grapple a target within 15 feet. On a hit, the target is restrained and takes 2d6 bludgeoning damage at the start of its turn.