
High Fantasy
Aveloria, a kingdom where forbidden magic festers and ancient powers stir beneath crumbling faith.
Author's Note: The Kingdom of Aveloria stands atop ancient ruins, its golden age a memory drowned in blood. Magic is rare and feared; necromancy is punishable by death. The Church of Light, once founded by six fallen angels to protect humanity, has decayed into a political machine, blind to rising threats. Beneath the earth, ancient beings stir, whispering to the forgotten and the damned. Demonic attacks grow bolder. Inquisition squads hunt rogue magic-users. Light fades, and a reckoning looms.
Played | 20 times |
Cloned | 0 times |
Created | 14 days ago |
Last Updated | 1 days ago |
Visibility | Public |

The Guttering Ward
Point of Interest
Details
Coordinates | (-2980, 7895) |
Description
The Guttering Ward is a decaying district in Solvane, where the city's poorest residents struggle to survive amidst the filth and decay. The streets sag under the weight of centuries of neglect, and a perpetual mist hangs in the air, obscuring the dark secrets that lie within. Rumors abound of hidden necromancer cults, black markets dealing in forbidden magic, and ancient tunnels that stretch beneath the city, holding dangers older than Solvane itself.
Appearance
The Guttering Ward is characterized by crumbling buildings, sagging roofs, and narrow alleyways choked with refuse. The air is thick with a damp mist, and flickering lanterns cast eerie shadows on the walls, hinting at the hidden activities that take place in the darkness.