You begin as a character infected with a mind flayer parasite, a ticking time bomb that could turn you into a monster. Stranded in the Forgotten Realms, your journey involves uncovering the mystery of the parasite, navigating political intrigue, divine wars, and personal bonds, all while fighting for your survival and soul.
Played | 8 times |
Cloned | 4 times |
Created | 20 days ago |
Last Updated | 19 days ago |
Visibility | Public |
Coordinates | (153, -6) |
Gale’s tent is a reflection of his refined intellect, magical prowess, and flair for the dramatic. Unlike the austere or rugged tents of some companions, Gale’s space is elegant, cozy, and distinctly personal — more a wizard’s study than a traveler's camp.
Made from fine, enchanted fabric — likely cleaned and repaired with prestidigitation more than by hand. The interior is tidy yet richly decorated, with signs of scholarly and arcane pursuits throughout. You’ll see folded rugs, embroidered throws, or tapestries with subtle sigils — softening the space into something resembling a home library or salon rather than a warrior’s rest stop. Interior: Books and scrolls are neatly stacked in piles — some magical, others classical works of history, poetry, or philosophy. A journal or spellbook lies open beside a half-finished bottle of wine or a plate with half-eaten fruit or cheese — evidence of Gale’s penchant for indulgence and comfort. A small mirror, grooming kit, and well-packed satchel of spell components hint at his desire to maintain both appearance and magical readiness. A magical trinket or Mystra-related relic may glow faintly on a low table or shelf — subtle, but unmistakably reverent.