You begin as a character infected with a mind flayer parasite, a ticking time bomb that could turn you into a monster. Stranded in the Forgotten Realms, your journey involves uncovering the mystery of the parasite, navigating political intrigue, divine wars, and personal bonds, all while fighting for your survival and soul.
Played | 8 times |
Cloned | 4 times |
Created | 20 days ago |
Last Updated | 19 days ago |
Visibility | Public |
Coordinates | (-400, 205) |
Nestled high on the cliffs of the Lower City in Baldur’s Gate, Cazador’s Castle is darkly majestic, looming over the skyline with Gothic grandeur. It’s steeped in necromantic energy, lined with arcane wards, and haunted by centuries of cruelty. The castle reflects the twisted elegance of its master: beautiful, commanding, and utterly merciless. Key Areas Within the Castle: The Grand Hall Vaulted ceilings, chandeliers, ancient portraits of Szarr lineages. A place for gathering vampire spawn and performing ceremonies. Cazador’s Study & Chambers Books, scrolls, and cursed relics tied to necromancy and domination. Richly furnished but steeped in dark magic. The Ritual Chamber (Catacombs Below) A massive underground space where Cazador prepares his Ascension Ritual. Features the prison-tomb sarcophagi of his vampire spawn. Dungeons / Torture Chambers Cells and cages filled with failed thralls or disobedient spawn. Evidence of long-term torture and vampiric “discipline.”
Gothic architecture: tall spires, pointed arches, gargoyles, black stone walls. Chilly and dimly lit interiors, with flickering torchlight and crimson velvet drapes. Grand halls and staircases, but filled with rot, decay, and bloodstained floors. Elaborate sarcophagi, arcane runes, and prison cells beneath the opulent chambers. Faint whispers and screams echo through the halls—a house of luxury and torment.