Fantasy
An Extended Battle for Wesnoth World map full of Political Conflicts and Legends.
Author's Note: A work in progress. Will be updated regularly. Many map locations, even including the green isles. Set in the main years of the Wesnoth Kingdom.
Many map areas, 110+ poi, 24 races, 15 factions, and more!
Special thanks to all Wesnoth campaign creators and cartographers, as well as to the devs and content creators of this platform.
Played | 30 times |
Cloned | 2 times |
Created | 22 days ago |
Last Updated | 2 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP1800
Description
The Labyrinth Minotaur is a fearsome guardian of ancient mazes, known for its brutal strength and cunning intelligence. It roams the twisting corridors of its domain, seeking intruders to punish for their trespasses.
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Charge
If the minotaur moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2d6 damage and must succeed on a DC 15 Strength saving throw or be knocked prone.
Gore
The minotaur makes a melee attack with its horns, dealing 2d10 + 6 piercing damage.
Labyrinthine Roar
The minotaur lets out a terrifying roar. All creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.