Battle for Wesnoth world illustration - Fantasy theme
Fantasy

Battle for Wesnoth

M
Moshavlaitzim

An Extended Battle for Wesnoth World map full of Political Conflicts and Legends.


Author's Note: A work in progress. Will be updated regularly. Many map locations, even including the green isles. Set in the main years of the Wesnoth Kingdom. Many map areas, 110+ poi, 24 races, 15 factions, and more! Special thanks to all Wesnoth campaign creators and cartographers, as well as to the devs and content creators of this platform.
Played30 times
Cloned2 times
Created
22 days ago
Last Updated
2 days ago
VisibilityPublic
Minotaur
CR 5Large Monstrosity
 Minotaur
HP Range100 - 140 (Avg: 120)
AC15
XP1800

Description

The Labyrinth Minotaur is a fearsome guardian of ancient mazes, known for its brutal strength and cunning intelligence. It roams the twisting corridors of its domain, seeking intruders to punish for their trespasses.

Details
SizeLarge
TypeMonstrosity
CR5
XP1800
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Charge

If the minotaur moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2d6 damage and must succeed on a DC 15 Strength saving throw or be knocked prone.

Gore

The minotaur makes a melee attack with its horns, dealing 2d10 + 6 piercing damage.

Labyrinthine Roar

The minotaur lets out a terrifying roar. All creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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