An Extended Battle for Wesnoth World map full of Political Conflicts and Legends.
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Created | 20 days ago |
Last Updated | 1 days ago |
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Cuttlefish
Cuttlefish are enigmatic aquatic beings with the ability to change their skin color and texture, allowing them to blend seamlessly into their surroundings. Possessing both intelligence and agility, they are skilled in deception and manipulation, often using their natural camouflage to navigate the world and evade danger. While some think these cephalopods are unintelligent, they really have an established society.

Ogre
Ogres are towering, muscular beings resembling much larger and stronger humans or orcs. Often found in the wild, mountainous regions of the Great Continent. They are generally somewhat dimwitted, and it often hurts if they think too much. While many are brutish and feared for their cannibalistic tendencies, some ogres are more friendly and loyal and capable of forming simple alliances. They can serve as formidable allies in battle, valued for their immense physical strength
Drakes
Drakes are powerful, dragon-like humanoids characterized by their large, muscular, scaly bodies and partially winged forms. Residing in harsh, rocky, mountainous regions, they are organized into strict warrior societies that value strength and discipline, often viewing themselves as superior to softer races. With abilities such as Fire Breath, limited Flight, and natural Fire Resistance, they are formidable combatants, though they are vulnerable to cold magic.

Faerie
The Faerie folk are agile and elusive humanoids, embodying the essence of the wind on the battlefield. With their ethereal nature, they possess high resistance to physical damage, making them surprisingly durable, while their magical prowess allows them to unleash shimmering bolts of arcane energy or blinding flashes of light, excelling in hit-and-run tactics and versatile combat roles. Often found in elven realms.

Dark Elf
Dark Elves, once noble and graceful, succumbed to the allure of dark magic, leading to their corruption and transformation. Now, they dwell in the shadows, possessing an innate affinity for sorcery and stealth, their skin a deep obsidian hue, and their eyes glowing with an eerie light, reflecting their tormented souls. Deep animosity to all other types of elves.

Sylph
Sylphs are ethereal beings with a deep connection to the faerie realm, embodying the wisdom of nature and the arcane. Often appearing as graceful, elvish figures, they possess the ability to manipulate natural forces and wield powerful magic, serving as skilled mediators between the mundane and the mystical. They commonly live in elvish realms and forests. Some even say they are elves that ascended to a higher form by strengthening their connection to magic and nature.

Dwarf
Dwarves are stout and resilient beings, renowned for their unparalleled craftsmanship, mastery of stone and metalwork and technological advancements. Tjey often distrust magic users, preferring their technology. Typically residing in mountainous regions and underground realms, they are fiercely territorial, often clashing with orc tribes and their troll allies, driven by a deep-seated animosity that has persisted for generations. They have Nordic names.

Goblin
Goblins are diminutive kin of orcs, born in large litters alongside their stronger siblings. Despite their frail stature, they are numerous and resilient, serving as the backbone of orc society through manual labor and support roles in combat, all while navigating a life of subservience to their larger brethren. They often raid wesnoth villages for plunder.

Trolls
Trolls are towering, grey-skinned beings that dwell in deep caves or atop high mountains, living longlives with minimal needs for food and water. They possess a unique connection to earth and stone. As they age, they become increasingly passive, eventually transforming into lifeless stone statues upon death. Misunderstood and often seen as savage monsters, trolls are easily swayed by orcs to join their conflicts, particularly against their ancient foes, the dwarves.

Wose
The Wose is a majestic, tree-like guardian of the deepest forests, embodying the spirit of nature itself. With a profound connection to the faerie realm, these ancient beings stand sentinel over their woodland homes, responding with fierce protection against any who threaten their sacred territory. Though slow-moving , Woses possess remarkable resilience and regenerative abilities, allowing them to endure and retaliate against foes, especially within their forest domain.

Quenoth Elves
The Quenoth Elves, also known as Desert Elves, thrive in harsh, barren wastelands, drawing strength from the sun and sand rather than their ancestral forests. Exceptionally mobile in desert terrains, they utilize agile 'dustboks' as mounts for scouts and pathfinders, embodying a lawful society that embraces their unique identity and magical abilities.

Undead
Undead: Creatures that were once living but are now animated by necromantic energy. They range from mindless zombies to powerful liches, embodying death and decay. They are often driven by a dark purpose or a lingering echo of their former lives.

Gryphons
Gryphons are majestic hybrid creatures, combining the powerful body of a lion with the soaring wings and keen eyesight of an eagle. Known for their incredible speed and agility in the air, these formidable beings are both fierce protectors and swift hunters, embodying the spirit of freedom and strength. Natural predators, these beasts often have an unspoken bond with dwarves.
Naga
Naga are snake-like humanoids with the upper body of a human and a lower body resembling a serpent. Agile and swift in water, they often serve as pirates, rebels, or swamp dwellers, but struggle on land due to their serpentine form. Natural rivals of the merfolk

Merfolk
The Merfolk are an enigmatic, semi-aquatic race with both piscine and humanoid traits, thriving in the shallow ocean waters. They are known for their orderly nature, mutual respect, and gentle demeanor, contrasting with the barbaric Naga. While they excel in watery environments with their powerful tails, they struggle on land. They live in shallow waters, wary of the dangers and monsters of the open ocean. They generally don't make alliances with other races, except in extreme circumstances.

Dunefolk
The Dunefolk are a resilient race descended from a forgotten nomadic civilization, thriving in the river valleys and oases of the Sandy Wastes. Renowned for their skilled artisans and wealthy merchants, they balance urban life with a nomadic heritage, serving as invaluable scouts and traders. Their analytical minds favor alchemy over magic, leading to a deep-seated disdain for necromancy. In battle, they field nimble troops and fearsome beasts, showcasing their prowess and military strength.

Troll
Troll are formidable, heavyset beings known for their incredible regenerative abilities, making them nearly impossible to kill in battle. Often found within Orc factions, they excel in brute strength and resilience, though their lack of agility can leave them vulnerable to faster foes.
Dragon
Dragon: Powerful, winged reptiles, dragons are iconic creatures of magic and might. They possess varied elemental affinities, breath weapons, and hoards of treasure. They are intelligent and often ancient, holding significant influence over the world.
Giant
Giant: Humanoid-like beings of immense size and strength, giants are often solitary or tribal creatures. They range from simple hill giants to powerful storm giants, each possessing unique cultural traits and abilities. They are powerful beings that can shape the landscape around them.
Elf
Graceful and wise, with an affinity for nature and magic.

Orc
Orcs are towering, beast-like humanoids known for their brute strength and savage nature. They live in large, violent tribes, often in mountainous or rural areas, and are driven by a constant struggle for power, where might makes right. Their crude society values intimidation and strength, with leaders often meeting violent ends. Orcs communicate through a primitive writing system, primarily used for threats and insults. In a litter, only 1 or 2 will be true orcs and the rest will be goblins.
Human
The most versatile and varied of races, without specific strengths or weaknesses. They usually have Welsh sounding names.
Saurians
Saurians are small, agile reptilian humanoids that thrive in swamps and damp areas, known for their speed, stealth, and magical prowess. They are divided by gender roles, with females excelling as hunters, while males focus on guarding the clutch and mastering magic and astrology. Violence is one of the defining features of the Saurian life, due to rapid population growth causing necessary splits in clans and sometimes cannibalism. This limits the growth of the Saurian culture.