Luminaria world illustration - Multiverse theme
Multiverse

Luminaria

a
annearuki

Different areas and regions of the multiverse are stitched together by the deity Mayuki.


Author's Note: Go ham! There are three main cities/towns to explore. They have different races and a bunch of poi's and characters to encounter.
Played17 times
Cloned4 times
Created
76 days ago
Last Updated
16 days ago
VisibilityPublic
Arveiamere Drakonis
Arveiamere Drakonis
Huge Dragon - CR 15
Arveiamere Drakonis is a remarkable black dragon known for its deep connection to the forces of life and decay. With an intricate past that intertwines chaotic magic and a turbulent family legacy, Arveiamere has transitioned from a fierce predator into a diligent guardian of the inhabitants of Birch. This dragon flourishes in knowledge and adaptability, constantly seeking to uncover the mysteries of ancient cultures while managing their whimsical and clumsy nature. A cacophony of intrigue, intelligence, and the echoes of past tragedies, Arveiamere serves as a protector with an enigmatic touch.
Details
SizeHuge
TypeDragon
CR15
XP13000
LanguagesCommon, Draconic
Defenses
Armor Class19
HP Range200 - 300 (Avg: 250)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

26

dexterity

14

constitution

18

intelligence

22

wisdom

16

charisma

20

Appearance

Arveiamere boasts onyx-like black scales that shimmer ominously, each adorned with sickening green gems that produce a slow drip of acid. Their long and elegant tail is deceptively dangerous, while large, grey leather wings fan out nervously, revealing the coins and gems embedded within their scales. An otherworldly presence surrounds them, proof of their connection to the chaotic energies that define their reality.

Actions

Acid Breath

Exhales a 60-foot line of acid that deals 12d10 acid damage to all creatures in its path. Creatures must make a Dexterity saving throw, taking half damage on a successful save.

Tail Attack

Makes a melee attack with its tail, dealing 3d8 + 10 bludgeoning damage. The target must succeed on a Strength saving throw or be knocked prone.

Wing Attack

Beats its wings and creates a gust of wind. Each creature within 15 feet must make a Dexterity saving throw or take 2d6 + 10 bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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