High Fantasy
A fantasy world filled with gods, empires, and dangers
Author's Note: Elarion is a shattered world born from divine betrayal. The gods waged war, and in their downfall, empires crumbled and godly relics — Godshards — rained from the heavens.
Those who bind these shards to steel become the Bladebound: mortals wielding divine power, feared and hunted by all.
In this broken age of warlords, fallen faiths, and fractured thrones, no prophecy guides you. No god commands you.
Only your blade.
Only your will.
Forge your path in a world still bleeding from heaven’s war.
Played | 11 times |
Cloned | 0 times |
Created | 28 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Sword of Wounding
Rare•Weapon (Martial Melee Weapons)

Weight3.00 lb.
Description
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
Details
Type | Weapon |
Category | Martial Melee Weapons |
Rarity | Rare |
Weight | 3.00 lb. |
Cost | 0 Gold Pieces |