High Fantasy
A fantasy world filled with gods, empires, and dangers
Author's Note: Elarion is a shattered world born from divine betrayal. The gods waged war, and in their downfall, empires crumbled and godly relics — Godshards — rained from the heavens.
Those who bind these shards to steel become the Bladebound: mortals wielding divine power, feared and hunted by all.
In this broken age of warlords, fallen faiths, and fractured thrones, no prophecy guides you. No god commands you.
Only your blade.
Only your will.
Forge your path in a world still bleeding from heaven’s war.
Played | 11 times |
Cloned | 0 times |
Created | 28 days ago |
Last Updated | 8 days ago |
Visibility | Public |
HP Range250 - 350 (Avg: 300)
AC18
XP5900
Description
Behemoths are colossal beasts that roam the shadowy lands, adorned with the bones of their fallen foes and trophies from adventurers who dared to challenge them. Their presence is a harbinger of doom, as they crush everything in their path with brute strength and a terrifying roar.
Details
Size | Huge |
Type | Beast |
CR | 10 |
XP | 5900 |
Languages | None |
Defenses
Armor Class | 18 |
HP Range | 250 - 350 (Avg: 300) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bone Slam
The Behemoth slams its massive arm down on a target within reach, dealing 4d10 bludgeoning damage.
Bonequake
Slams the ground, causing a shockwave of shattered bone that knocks creatures prone
Soul-Fused Core
Damage to the Behemoth regenerates if the soul-forge inside its ribcage is not destroyed
Terrifying Roar
The Behemoth lets out a deafening roar. All creatures within 60 feet must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.