Blades of the Divine War world illustration - High Fantasy theme
High Fantasy

Blades of the Divine War

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demon_sword

A fantasy world filled with gods, empires, and dangers


Author's Note: Elarion is a shattered world born from divine betrayal. The gods waged war, and in their downfall, empires crumbled and godly relics — Godshards — rained from the heavens. Those who bind these shards to steel become the Bladebound: mortals wielding divine power, feared and hunted by all. In this broken age of warlords, fallen faiths, and fractured thrones, no prophecy guides you. No god commands you. Only your blade. Only your will. Forge your path in a world still bleeding from heaven’s war.
Played11 times
Cloned0 times
Created
28 days ago
Last Updated
8 days ago
VisibilityPublic
Mummy
CR 3Medium Undead
Mummy
HP Range27 - 90 (Avg: 59)
AC11
XP700
Details
SizeMedium
TypeUndead
CR3
XP700
Languagesthe languages it knew in life
Defenses
Armor Class11
HP Range27 - 90 (Avg: 59)
Damage Vulnerabilities
Damage Resistances
Damage Immunities,
Condition Immunities, , , ,
Actions

Dreadful Glare

The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Multiattack

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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