High Fantasy
A fantasy world filled with gods, empires, and dangers
Author's Note: Elarion is a shattered world born from divine betrayal. The gods waged war, and in their downfall, empires crumbled and godly relics — Godshards — rained from the heavens.
Those who bind these shards to steel become the Bladebound: mortals wielding divine power, feared and hunted by all.
In this broken age of warlords, fallen faiths, and fractured thrones, no prophecy guides you. No god commands you.
Only your blade.
Only your will.
Forge your path in a world still bleeding from heaven’s war.
Played | 11 times |
Cloned | 0 times |
Created | 28 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Werebear, Hybrid Form
CR 5•Medium Humanoid

HP Range72 - 198 (Avg: 135)
AC11
XP1800
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common |
Defenses
Armor Class | 11 |
HP Range | 72 - 198 (Avg: 135) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Multiattack
In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.