High Fantasy
A fantasy world filled with gods, empires, and dangers
Author's Note: Elarion is a shattered world born from divine betrayal. The gods waged war, and in their downfall, empires crumbled and godly relics — Godshards — rained from the heavens.
Those who bind these shards to steel become the Bladebound: mortals wielding divine power, feared and hunted by all.
In this broken age of warlords, fallen faiths, and fractured thrones, no prophecy guides you. No god commands you.
Only your blade.
Only your will.
Forge your path in a world still bleeding from heaven’s war.
Played | 11 times |
Cloned | 0 times |
Created | 28 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Spirit Guardians
Conjuration•Level 3

Description
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
Spell Details
Level | 3 |
Range | N/A |