Olympus Ascension world illustration - Greek Mythology theme
Greek Mythology

Olympus Ascension

S
Sigaojao

Welcome to Titanomachia: The rising Olympian gods battle against Titans for control of the cosmos.


Author's Note: Welcome to Olympus Ascension, set during the Titanomachy, the war between the rising Olympians, led by Zeus, and the ancient Titans, led by Cronus. This conflict will shape the fate of gods, titans, and all creation, and you are at the center of it. Choosing Your Path: 1. To Side with Zeus: Join Zeus and his loyal champions, the children of Styx: Kratos, Nike, and Bia, as they fight to establish the new Olympian order. Aid in the liberation of the Hecatoncheires and Cyclopes, and strike against Cronus to end the reign of the Titans once and for all. Playable Characters: Kratos (Guardian) Nike (Swiftblade) Bia (Fighter) 2. To Side with Cronus: Fight with the Titans, led by Cronus, to preserve the ancient reign over the cosmos. As Menoetius, you wield destructive elemental power. Defending the old order, you might alter the course of history, protecting the Titans from their foretold downfall. Playable Character: Menoetius (Elementalist) 3. To Stay Neutral: Walk the path of Hecate, the goddess of magic and crossroads, who remained neutral. As a Mystic, you may aid both sides or choose to change the destiny of gods and titans alike, shaping the outcome of the war with your magical influence. Playable Character: Hecate (Mystic) 4. Unique Options: Alternatively, explore unique roles as a Cyclops or Hecatoncheires, deciding the war’s outcome from a monstrous perspective. The Mythic World: Explore the world from the peaks of Mount Olympus to the depths of Tartarus, where alliances are forged and broken. Whether you fight for Zeus, Cronus, or remain neutral, your choices could reshape history as we know it.
Played8 times
Cloned4 times
Created
238 days ago
Last Updated
76 days ago
VisibilityPublic
Greater Hydra
CR 20Huge Monstrosity
Greater Hydra
HP Range350 - 350 (Avg: 350)
AC18
XP25000

Description

The Greater Hydra is a massive serpent-like creature with multiple heads that can regenerate and attack independently. It is a formidable foe that strikes fear into the hearts of many adventurers.

Details
SizeHuge
TypeMonstrosity
CR20
XP25000
LanguagesNone
Defenses
Armor Class18
HP Range350 - 350 (Avg: 350)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite Attack

The Greater Hydra makes a bite attack with each of its heads, dealing 21 (3d8 + 7) piercing damage per successful attack.

Electric Breath

The Greater Hydra unleashes a line of electricity, requiring creatures in a 60 ft. line to make a Dexterity saving throw DC 18. Failing creatures suffer 63 (18d6) electric damage, half on a success. Recharges after 5-6 turns.

Frost Breath

The Greater Hydra breathes a cone of frost, forcing a Dexterity saving throw DC 18. On a failure, creatures take 63 (18d6) cold damage, half on a success. Recharges after 5-6 turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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