Olympus Ascension world illustration - Greek Mythology theme
Greek Mythology

Olympus Ascension

S
Sigaojao

Welcome to Titanomachia: The rising Olympian gods battle against Titans for control of the cosmos.


Author's Note: Welcome to Olympus Ascension, set during the Titanomachy, the war between the rising Olympians, led by Zeus, and the ancient Titans, led by Cronus. This conflict will shape the fate of gods, titans, and all creation, and you are at the center of it. Choosing Your Path: 1. To Side with Zeus: Join Zeus and his loyal champions, the children of Styx: Kratos, Nike, and Bia, as they fight to establish the new Olympian order. Aid in the liberation of the Hecatoncheires and Cyclopes, and strike against Cronus to end the reign of the Titans once and for all. Playable Characters: Kratos (Guardian) Nike (Swiftblade) Bia (Fighter) 2. To Side with Cronus: Fight with the Titans, led by Cronus, to preserve the ancient reign over the cosmos. As Menoetius, you wield destructive elemental power. Defending the old order, you might alter the course of history, protecting the Titans from their foretold downfall. Playable Character: Menoetius (Elementalist) 3. To Stay Neutral: Walk the path of Hecate, the goddess of magic and crossroads, who remained neutral. As a Mystic, you may aid both sides or choose to change the destiny of gods and titans alike, shaping the outcome of the war with your magical influence. Playable Character: Hecate (Mystic) 4. Unique Options: Alternatively, explore unique roles as a Cyclops or Hecatoncheires, deciding the war’s outcome from a monstrous perspective. The Mythic World: Explore the world from the peaks of Mount Olympus to the depths of Tartarus, where alliances are forged and broken. Whether you fight for Zeus, Cronus, or remain neutral, your choices could reshape history as we know it.
Played8 times
Cloned4 times
Created
238 days ago
Last Updated
76 days ago
VisibilityPublic
Water Elemental
CR 5Large Elemental
Water Elemental
HP Range60 - 168 (Avg: 114)
AC14
XP1800
Details
SizeLarge
TypeElemental
CR5
XP1800
LanguagesAquan
Defenses
Armor Class14
HP Range60 - 168 (Avg: 114)
Damage VulnerabilitiesNone
Damage Resistances
Damage Immunities
Condition Immunities, , , , , , ,
Actions

Multiattack

The elemental makes two slam attacks.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Whelm

Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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