Tepest as found in D&D 5e "Van Richten's Guide"
Played | 4 times |
Cloned | 1 times |
Created | 183 days ago |
Last Updated | 42 days ago |
Visibility | Public |

Bentwitch Woods
Bentwitch Woods are a dense, eerie forest just outside Viktal. The trees are ancient and twisted, casting the forest in constant twilight. The air is cool and damp, with an unsettling stillness that makes villagers avoid it. The deeper you go, the more surreal the landscape becomes—glowing plants, whispering trees, and a strange sense of lost time. It’s said that those who venture too far either lose track of time or disappear entirely. Active NPCs/Events: Rowan Glimmerdew, a Hexblood druid, protects the woods and knows its secrets but only helps those she trusts. The Wandering Fawn, a ghostly creature, is rumored to lead travelers to treasure or danger. Rumor: An old stone altar lies deep within the woods, where ancient fey rituals were once held. Offerings made under a full moon may bring boons—or curses.
Tempest Wilds
Those who venture into the wilds of Tepest might encounter The Gurgyl, an enormous, mobile structure that silently roams the woods. The Gurgyl appears as a towering, misshapen nest built from thorns, wicker, and the bones of giants, balanced precariously on three skeletal dragon legs. This unsettling fortress is the home of Mother Lorinda and her daughter Laoirse, where they work their dark magic. The Gurgyl contains Lorinda’s Kitchen Laboratory, Laoirse’s nursery-oubliette, and the Old Cauldron, a massive, sealed pot where Lorinda’s coven-sisters languish in torment. The Gurgyl moves at Lorinda’s will and can appear anywhere in Tepest, making it a constant source of dread for those who live in the area. The villagers of Viktal, though they fear it, believe the Gurgyl serves their god, Mother, in some mysterious way. However, a sighting of the Gurgyl is always considered an ill omen, often portending misfortune or death for those unlucky enough to see it looming in the distance.
Tepest
Tepest is a haunting rural domain of dark woods, misty meadows, and ancient fey magic. The people whisper of dark fey lurking beyond the treeline, of witches who steal children, and of inquisitors whose zeal rivals the monsters they hunt. Villages like Viktal seem peaceful, with thatched cottages and rolling fields, but hide dark secrets of fear and superstition. Beyond the villages, the Withering Wilds stretch like an endless tangle of gnarled roots and hidden glades, home to twisted fey and restless spirits. The mountains loom, their peaks lost in stormclouds, and the marshes whisper with the voices of the drowned. In Tepest, fear is the law, and the unknown is always watching. The tone is a mix of folk horror and dark fantasy, with moments of supernatural dread. Players face high stakes as they investigate dark rituals, evade fey traps, and navigate Tepest’s eerie, secret-filled world.
Viktal
Viktal is a quaint village with golden fields and welcoming cottages. The cheerful villagers eagerly offer free lodging at Fisher’s Rest and show keen interest in visitors, especially as the Tithe festival approaches. They revere Mother, a benevolent figure who they believe protects the village. In truth, Mother is the dark hag Mother Lorinda, manipulating the villagers into offering sacrifices to the fey during the Tithe. Rules for Viktal: Welcoming: Free lodging and easy access to village information. Mother’s Influence: Villagers subtly urge players to stay longer as the Tithe nears. Tithe Festival: Players risk being pushed toward becoming the next sacrifice.

Village of Briggdarrow
Once a thriving village, Briggdarrow is now empty, overrun by a toxic fungal plague. The ruined homes are crumbling, overtaken by glowing fungi that emit spores inducing hallucinations. The ground is marsh-like, with fungal growth covering every surface. Myconids and strange creatures roam the area, seemingly guarding the source of the fungal infestation—a massive growth beneath the village. Visitors to Briggdarrow may experience vivid, sometimes terrifying visions of the village before its fall—laughing children, working villagers, and daily life, only to have it shift into grotesque and disturbing images as the spores take hold. Old stories say Briggdarrow fell after a failed pact with the fey. Some believe the village angered a powerful fey lord, who cursed it to become overrun by the toxic fungi. Others whisper that the myconids themselves are fey creatures, sent to spread corruption as part of an ancient revenge.