Folk Horror
Tepest as found in D&D 5e "Van Richten's Guide"
Played | 4 times |
Cloned | 1 times |
Created | 187 days ago |
Last Updated | 46 days ago |
Visibility | Public |

Sir Dain Havelyn
Level 10 Human Paladin -
Sir Dain Havelyn, a once-holy knight turned Dhampir, now struggles with his faith and identity after surviving a deadly encounter with witches, haunted by the memories of his past and the uncertainty of his future.
Details
Race | Human |
Class | Paladin |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | -168, -3 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A tall, imposing human with pale skin and sharp features, Sir Dain Havelyn wears heavy armor adorned with symbols of the Inquisition. His longsword is always at his side, and he carries a heavy shield emblazoned with the emblem of Mother’s Light. His eyes, once bright with conviction, now hold a shadow of doubt, and his lips often taste of blood when he prays. He moves with an unnatural grace, sometimes appearing to have two shadows in the flickering light.
personality
Dain is methodical and precise in combat, driven by a sense of justice that is now clouded by uncertainty. He is haunted by his past actions and struggles with the morality of his mission, often reflecting on the lives he has taken in the name of righteousness. He is deeply conflicted, torn between his loyalty to the Inquisition and the dark truth of his own existence.
backstory
Once a celebrated holy knight of the Inquisition, Sir Dain Havelyn was a warrior whose blade delivered justice to witches, heretics, and fey-touched abominations. His faith was unshakable until a fateful night in the Withering Wilds, where he was mortally wounded by a witch. Instead of dying, he awoke among his dead men, transformed into a Dhampir, with a pale reflection and a craving for something nameless. Now, he grapples with his new existence, haunted by doubts about the righteousness of the Inquisition and the nature of his survival.
Stats
Strength
16
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
12
Charisma
16
Armor Class
20
Max HP
80
Speed
30
HP
80 / 80 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook