Medieval
An island nation built on the ruins of past civilizations is threatened by foes within and out.
Author's Note: For more information on this world, including an Azgaar map, starting locations, custom settings, and immersion helps, and to share feedback and issues, see my discord post:
* https://discord.com/channels/1087479995083018372/1212594408881659934
For my other F&F worlds I created, see:
* C.P.R.T. (Covert Parnormal Response Team - Featuring a modern setting with espionage, a black ops tactical unit, infiltrated governement agencies, and alien threats) - https://discord.com/channels/1087479995083018372/1240535768565420062/1240535768565420062
* Seeds of Destruction (Alien Sci-Fi Horror) - https://discord.com/channels/1087479995083018372/1281449800776159315/1281449800776159315
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Played | 2096 times |
Cloned | 101 times |
Created | 364 days ago |
Last Updated | Yesterday |
Visibility | Public |
Ollmlar City
Area
Details
Size | 0 |
Type | City |
Coordinates | (-300, 390) to (-290, 400) |
Description
Home to some 2500 people, the port city of Ollmlar is really a large sea-side town. It is the capital of the Ollmlar Lands. The city is comprised of three main districts, The Docks on the north, the Old District to the south, and The Hill to the east where upon the heights, a stone citadel dominates the heights and overlocks the docks and six piers where ships rest at port.