Isle of Unase world illustration - Medieval theme
Medieval

Isle of Unase

j
jingo

An island nation built on the ruins of past civilizations is threatened by foes within and out.


Author's Note: For more information on this world, including an Azgaar map, starting locations, custom settings, and immersion helps, and to share feedback and issues, see my discord post: * https://discord.com/channels/1087479995083018372/1212594408881659934 For my other F&F worlds I created, see: * C.P.R.T. (Covert Parnormal Response Team - Featuring a modern setting with espionage, a black ops tactical unit, infiltrated governement agencies, and alien threats) - https://discord.com/channels/1087479995083018372/1240535768565420062/1240535768565420062 * Seeds of Destruction (Alien Sci-Fi Horror) - https://discord.com/channels/1087479995083018372/1281449800776159315/1281449800776159315 Visit My Patreon for non-F&F solo RPG games and stories: https://www.patreon.com/RollPonderAndPlay
Played2096 times
Cloned101 times
Created
364 days ago
Last Updated
Yesterday
VisibilityPublic
Gem of Brightness
Gem of Brightness
gear
Details
TypeGear
CategoryWondrous Items
RarityUncommon
Weight0.50 lb.
Cost50.00 Gold Crowns
Description

This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The third command word expends 5 charges and causes the gem to flare with blinding light in a 30 foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word. When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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